Hello! I'm Linsey Raymaekers, a programmer, game designer and speaker focused on emotional game mechanics and artistic expression in video games.
In my personal work I like to explore game development as a highly personal and artistic outlet. My work is influenced by my studies in Human-Computer Interaction, Game Studies, and personal experiences in poetry and music as forms of self-expression.
In general, I love creating as well as engaging with digital media that is soft, caring, and wholesome.
I'm currently working as a Unity frontend engineer at Wooga in Berlin.
Game development
- June's Journey: a hidden object set in the roaring 20s (info)
- El Hijo: a 3D spaghetti western stealth game (info) (release trailer)
- Ooigo: a podcast player for kids, iOS (info)
- Other: various 2D game prototypes (client work)
- Houdini: explorations in procedural 3D (game) art (Instagram)
- La Carga: a story-driven 2D platformer set in South America (info)
- Personal games: linseyray.itch.io
- TAP: a projected piano learning system (info)
- Other: game jams and student works @ linseyray.carbonmade.com
Wooga
TRU LUV
Honig Studios
Personal
Speaking Engagements
Past
-
Self-care: transmuting negativity
- 2019 February @ Wellness.js
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Culture vs Business Panel
- 2018 July @ ReVersed
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Making Video Games as Self-Expression
- 2018 June @ #EmoJam Hackathon Berlin >
- 2018 May @ Re:Publica Berlin @ Newthinking
- 2017 October @ Ada Lovelace
- 2017 August @ Women Who Code Berlin
- 2017 May @ Sticks & Stones 2017
- 2017 May @ Talk and Play Berlin
-
The Increasing Accessibility of Game Development: Drivers and Impact
- 2017 October @ Codemotion (talk description) (audio)
-
Hypertalk: Rise of the video game poets
- 2017 April @ A MAZE. / Berlin (video)
- 2017 April @ Nordic Game Jam 2017
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Belgian Indie Game Developer Panel
- 2017 Feburary @ Screenshake 2017 (video)
Upcoming
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Installations & Game Exhibitions
Past
- The Dream Room
- 2018 April @ A MAZE. / Berlin
- The House of Indie Play Zone
- 2017 June @ Strangelove: A Queer Festival (photos)
Upcoming
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